

While you can create rops in the high level '/out' network, I find it easier to keep track of everything in subnets, the jumping around becomes more localised. Summary: Create a ROP ( Render OPerator, ie, a render globals node) in PBR mode, which is the preferred renderer these days in most cases. Frame the camera nicely, ctrl-click the camera shelf button which will duplicate a camera for you with those settings.Create an environment lights from the shelf, tint it blue.This is a much better slider for light colour, the first slider controls colour temperature in warm/cool) (hint: click the mini colour wheel, then tap where it says RGB, then HSV, until it reads TMI.Create a distant light from the shelf, rotate and translate so it looks nice, tint it yellow.Dive up, translate it up about 1.39 so it sits on the ground.Create a platonic solid, dive inside, set its mode to teapot, radius 3.These quick tuts all assume you're using the 'Build' desktop ( Windows -> Desktop -> Build ), youre famliar with the tab menu and basic houdini navigation.


Summary: Teapot on floor, with sun, sky, camera. 12 Trail from sampling an SDF and a material wrangle.9 Houdini rendering setup from a maya perspective.
